| Author |
Share Topic Topic Search Topic Options
|
iierzii
Licensed Member
Joined: May-13-2012
Location: Long Beach
Posts: 19
|
Topic: Hi New Here Posted: May-14-2012 at 11:10am |
|
Hi there i am just wondering if you have to install the planes one by one....I have WOAI as you know it will install it for you.....I been trying to figure this out all night long and look over the instruction
but no go.....Everything is updated as you said on your post....I listen to the sound to come on to see if everything working well...But i dont see no aircraft....So i am wondering if you have to install it one by one.....If you could be of help and patiently tell me what to do
it would be very kind of you....thank you
|
 |
hanstatdg
Admin Group
Joined: May-26-2005
Location: London, UK
Posts: 7343
|
Posted: May-14-2012 at 1:31pm |
|
Welcome to the Forum.
I presume you are referring to Ultimate Traffic 2, so you should post your questions in the UT2 Forum for licensed members from now on, please.
However, since you ask, WOAI installs ALL the aircraft models, and also the .BGL traffic file. You can configure it to do this automatically into FSX. I have created a separate folder for imported aircraft, which will require you to add a line to your FSX.cfg. The traffic BGL file should go into FSX/Scenery/World/Scenery folder. THE flightplan will then show in FSX, but if UT2 already has that airline, you have to disable the UT2 one to avoid duplication.
You have to assign the downloaded aircraft one by one using UT2.
If all you want is the WOAI aircraft, you can set it up manually to install everything into a folder outside FSX, and choose which aircraft you wish to install, and don't install the traffic BGL file.
I should point out that WOAI files are not completely FSX-compatible. They are always one day out, because FS2004 week starts on Sunday, but FS starts on Monday. It is possible to correct this with utilities such as AIFPC, but if you want to import the WOAI flightplan into UT2, PowerPack will make this adjustment for you.
I hope this helps.
|
David Hanstater
Administrator.
|
 |
iierzii
Licensed Member
Joined: May-13-2012
Location: Long Beach
Posts: 19
|
Posted: May-14-2012 at 1:41pm |
|
Yeah i am talking about UT2 sorry about reporting it in the wrong room...The reason why i ask was because i dont see any planes when i
start FSX.....and i wait for more then 20 to 30mins.......Plus i go
to other airports to see if any are there and none show up....So then
i was explaining if i needed to install the aircraft myself...That why
i was explaining to see do the planes for UT2 does the same like WOAI
|
 |
iierzii
Licensed Member
Joined: May-13-2012
Location: Long Beach
Posts: 19
|
Posted: May-14-2012 at 1:51pm |
|
So i would have to add a line in the FSX.cfg...And name it Traffic BGL for UT2...I am thinking what is a easy way to do this...I was wanting
WOAI and UT2 Separated from each other....I hope you can bear with me for a couple of min in the wrong room...
|
 |
hanstatdg
Admin Group
Joined: May-26-2005
Location: London, UK
Posts: 7343
|
Posted: May-14-2012 at 4:25pm |
|
No problem. UT2 and WOAI are separated from each other unless you want to import the WOAI flightplan into UT2 with PowerPack. If you want to keep UT2 and WOAI separate, that is the default position. You simply use the WOAI installer and ensure the BGL file goes into the FSX/scenery/World/Scenery folder.
If you want to place the WOAI aircraft separately from the UT2 ones, you need to create a new folder in FSX/Simobjects. I call it "AI Aircraft".
You must then edit FSX.cfg by adding a new line in the [Main] section (which I have shown in RED as follows:
User Objects=Airplane, Helicopter SimObjectPaths.0=SimObjects\Airplanes SimObjectPaths.1=SimObjects\Rotorcraft SimObjectPaths.2=SimObjects\GroundVehicles SimObjectPaths.3=SimObjects\Boats SimObjectPaths.4=SimObjects\Animals SimObjectPaths.5=SimObjects\Misc SimObjectPaths.6=SimObjects\UT2 Aircraft SimObjectPaths.7=SimObjects\AI Aircraft
Your numbering might be slightly different. They must be in numerical order.
Don't even think of adding a line "traffic.bgl for UT2"FSX.cfg. It won't do anything, and you don't need it anyway. If the WOAI traffic file is placed in the FSX/Scenery/World/Scenery folder, FSX will load it automatically.
You must ensure that the WOAI aircraft are placed in a folder which FSX will recognise. If you do as I suggest, it will work.
All this has nothing to do wirh UT2. All you have to do is ensure that it doesn't duplicate the same airline in UT2, so you disable the UT2 version in UT2's Flight Options>Database Management utility. You can easily enable it again if you want to.
To make things absolutely clear, UT2 doesn't use the BGL traffic system at all, and doesn't recognise it. It has its own database, which uses the SimConnect system to load it into FSX.
|
David Hanstater
Administrator.
|
 |
iierzii
Licensed Member
Joined: May-13-2012
Location: Long Beach
Posts: 19
|
Posted: May-15-2012 at 3:51am |
|
Ok thank's alot thank's for all your help
I'll take a deep breath and start to work on it and just take my time
to do it just right. But thank's again...!!
|
 |
iierzii
Licensed Member
Joined: May-13-2012
Location: Long Beach
Posts: 19
|
Posted: May-15-2012 at 4:33am |
|
Ok i am in FSX right now but i dont see no plane at the gate...
Or i dont see none flying right now and i done what you said...
Do you know how to install UT2 plane into FSX sorry that what i want
done...I will try to work on it again...
|
 |
hanstatdg
Admin Group
Joined: May-26-2005
Location: London, UK
Posts: 7343
|
Posted: May-15-2012 at 4:57am |
|
UT2 planes are installed into the FSX/SimObjects/UT2 Aircraft folder when you install UT2. Have a look at the folder and see for yourself.
If you want to install downloaded aircraft and their textures, I suggested putting them in a separate folder from the UT2 Aircraft one, in which case you needed to edi t FSX.cfg so that FSX will recognise the new folder.
If you have installed your downloaded aircraft correctly, you still need to assign them using UT2's Flight Options>Aircraft Repaints utility.
If there are no planes at the gates at all, there must be another cause. When you run FSX, do you get a message "UT2 initialising", and do you have a UT2 menu item under "Addons"?
Is your problem only at one airport, or are there no aircraft at any of them?
|
David Hanstater
Administrator.
|
 |
iierzii
Licensed Member
Joined: May-13-2012
Location: Long Beach
Posts: 19
|
Posted: May-15-2012 at 4:57am |
|
Oh sorry i was just wondering if UT2 has uh installer just to make
things easier...Or do we have to manually do it...And if there is no
Installer where do i have to install it manually...Is it in the Traffic
Options, Timetables options, Utilities options, update option, or
Help and support options, Thank's
|
 |
iierzii
Licensed Member
Joined: May-13-2012
Location: Long Beach
Posts: 19
|
Posted: May-15-2012 at 5:02am |
|
Oh yeah i do get the message UT2 initialising...But i have to check and see if there a menu listed ADDONS be right back...
|
 |
iierzii
Licensed Member
Joined: May-13-2012
Location: Long Beach
Posts: 19
|
Posted: May-15-2012 at 5:16am |
|
Ok i dont see Addons but i do get the message UT2 initialising...
But i am wondering if i should put UT2 aircraft folder in the airplanes
folder... FSX/SimObjects/UT2 aircraft folder/airplanes...
I am just wondering if i should do it like that...
|
 |
hanstatdg
Admin Group
Joined: May-26-2005
Location: London, UK
Posts: 7343
|
Posted: May-15-2012 at 5:34am |
|
Don't move any folders!!
If UT2 is initialising but you don't see the Addon Menu in FSX, there must be something wrong, because it should be there.
Which version of FSX do you have? Have you installed FSX SP2?
Did you download UT2, or buy the Disk version?
|
David Hanstater
Administrator.
|
 |
iierzii
Licensed Member
Joined: May-13-2012
Location: Long Beach
Posts: 19
|
Posted: May-15-2012 at 5:42am |
|
I didnt move any folder...I have UT2 dvd disk..
I have FSX deluxe edition
Yeah i do have service pack 2
|
 |
iierzii
Licensed Member
Joined: May-13-2012
Location: Long Beach
Posts: 19
|
Posted: May-15-2012 at 5:45am |
|
I mean sp2 but not for FSX
|
 |
iierzii
Licensed Member
Joined: May-13-2012
Location: Long Beach
Posts: 19
|
Posted: May-15-2012 at 5:58am |
|
Ok i am now downloading sp2 for fsx because i didnt have sp2 for fsx...
Do you think it will work now...
|
 |
hanstatdg
Admin Group
Joined: May-26-2005
Location: London, UK
Posts: 7343
|
Posted: May-15-2012 at 6:05am |
|
Yes, but you might have to reinstall UT2 after you have installed FSX SP2. In fact it might be best to uninstall UT2 BEFORE installing FSX SP2....if it's not too late!
|
David Hanstater
Administrator.
|
 |
iierzii
Licensed Member
Joined: May-13-2012
Location: Long Beach
Posts: 19
|
Posted: May-15-2012 at 6:30am |
|
Great everything work...
I didnt have to uninstall it...
But thank's again...
|
 |
hanstatdg
Admin Group
Joined: May-26-2005
Location: London, UK
Posts: 7343
|
Posted: May-15-2012 at 11:30am |
|
Great news. Enjoy UT2.
|
David Hanstater
Administrator.
|
 |
iierzii
Licensed Member
Joined: May-13-2012
Location: Long Beach
Posts: 19
|
Posted: May-15-2012 at 6:13pm |
|
What should be the latest version of microsoft.net framework for
UT2...I got a unhandled excetion...
Here is what it says...See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.Runtime.InteropServices.COMException (0xC00000B0): Exception from HRESULT: 0xC00000B0
at System.Runtime.InteropServices.Marshal.ThrowExceptionForHRInternal(Int32 errorCode, IntPtr errorInfo)
at Microsoft.FlightSimulator.SimConnect.SimConnect.UnsubscribeFromSystemEvent(Enum EventID)
at rexwxengine2.controls.ucLoadAircraftLocation.closeConnection()
at rexwxengine2.controls.ucLoadAircraftLocation.simconnect_OnRecvQuit(SimConnect sender, SIMCONNECT_RECV data)
at Microsoft.FlightSimulator.SimConnect.SimConnect.raise_OnRecvQuit(SimConnect value0, SIMCONNECT_RECV value1)
at Microsoft.FlightSimulator.SimConnect.SimConnect.OnReceiveMessage(SIMCONNECT_RECV pData, UInt32 cbData)
at Microsoft.FlightSimulator.SimConnect.CSignalProcDelegateMarshaler.CallSignalProc(SIMCONNECT_RECV* pData, UInt32 cbData, Void* pContext)
at SimConnect_CallDispatch(Void* , IntPtr , Void* )
at Microsoft.FlightSimulator.SimConnect.SimConnect.ReceiveDispatch(SignalProcDelegate pfcnSignal)
at Microsoft.FlightSimulator.SimConnect.SimConnect.ReceiveMessage()
at rexwxengine2.controls.ucLoadAircraftLocation.DefWndProc(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.UserControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4223 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
rexwxengine2
Assembly Version: 2.3.2010.38532
Win32 Version: 2.3.2010.1027
CodeBase: file:///C:/Program%20Files%20(x86)/Real%20Environment%20Xtreme%202.0/rexwxengine2.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4223 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4223 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4226 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.FlightSimulator.SimConnect
Assembly Version: 10.0.61259.0
Win32 Version: 10.0.61637.0 (FSX-Xpack.20070926-1421)
CodeBase: file:///C:/Windows/assembly/GAC_32/Microsoft.FlightSimulator.SimConnect/10.0.61259.0__31bf3856ad364e35/Microsoft.FlightSimulator.SimConnect.dll
----------------------------------------
msvcm80
Assembly Version: 8.0.50727.6195
Win32 Version: 8.00.50727.6195
CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.6195_none_d09154e044272b9a/msvcm80.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Data
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Exception from HRESULT 0xc00000b0
|
 |
hanstatdg
Admin Group
Joined: May-26-2005
Location: London, UK
Posts: 7343
|
Posted: May-15-2012 at 6:17pm |
|
You must have Microsoft .net 3.5 or later.
|
David Hanstater
Administrator.
|
 |
iierzii
Licensed Member
Joined: May-13-2012
Location: Long Beach
Posts: 19
|
Posted: May-16-2012 at 9:57am |
|
I have microsoft .net framework 3.5 sp1...
Are you talking about that...
I dont know why that keep poping up hmm...
|
 |
iierzii
Licensed Member
Joined: May-13-2012
Location: Long Beach
Posts: 19
|
Posted: May-16-2012 at 9:59am |
|
Is there anything wrong with the simconnet
|
 |
iierzii
Licensed Member
Joined: May-13-2012
Location: Long Beach
Posts: 19
|
Posted: May-16-2012 at 10:08am |
|
Do i need a simconnect version for UT2...
And if so may i have it...
I have simconnect for REX weather but not for UT2...
And do i need it...
|
 |
hanstatdg
Admin Group
Joined: May-26-2005
Location: London, UK
Posts: 7343
|
Posted: May-16-2012 at 10:33am |
|
Simconnect is included in the UT2 install. .Net 3.5 is OK but check for updates in Windows Update.
Occasionally Simconnec goes wrong, but it is rare. Do a search for Simconnect in the forum for possible answers.
|
David Hanstater
Administrator.
|
 |
iierzii
Licensed Member
Joined: May-13-2012
Location: Long Beach
Posts: 19
|
Posted: May-17-2012 at 10:28am |
|
Hi there again i have a question about woai...
I have world of ai and i would like to know when ut2 over right it will there still woai plane
Still active and flying...
That what i want to know thank you....
Oh yeah one quick question i dont know if this ever happen to you but on my plane and even the ut2 plane i see uh black box well it where the light are....
The black box disapear guick though...
If you know how to fix that pls advise me...
Oh yeah and thanks again...
|
 |
hanstatdg
Admin Group
Joined: May-26-2005
Location: London, UK
Posts: 7343
|
Posted: May-17-2012 at 11:09am |
|
As I requested at the top of this thread, please don't use this thread any longer for UT2. It is only for Classic UT
I suggest you start a new thread for a new topic like this one. I'm blocking this topic now.
|
David Hanstater
Administrator.
|
 |