![]() |
Ultimate Traffic Live – Preview |
Post Reply ![]() |
Page <12345> |
Author | |||||
Dave_YVRATC ![]() Licensed Member ![]() Joined: May-27-2009 Location: Canada Points: 1832 |
![]() ![]() ![]() ![]() ![]() |
||||
You talk about obsolete aircraft but then mention going back to using MyT6? The models used in that are archaic and look horrible in the sim. Regarding schedules, the ones used in MyT are mostly fictitious as it is. Simply add FedEx and UPS outside of UTL if you want them so bad using the links above. At least then you'll have good looking traffic operating on realistic schedules. Put a bit of time into it and be rewarded. |
|||||
![]() |
|||||
jumbojet ![]() Licensed Member ![]() Joined: March-07-2017 Points: 8 |
![]() ![]() ![]() ![]() ![]() |
||||
I'm agree with you that the look of UTL is far better than MYT and also frame rate is very very good..I just strongly desire fedex fleet because i mainly fly with that model..i will try again to find a solution but I would like to see a UTL team feedback to implement that in the payware soft..just that
|
|||||
![]() |
|||||
simsuper80 ![]() Licensed Member ![]() Joined: March-24-2015 Points: 116 |
![]() ![]() ![]() ![]() ![]() |
||||
I hope they will have the 737s with those split singlets.
|
|||||
![]() |
|||||
Dave_YVRATC ![]() Licensed Member ![]() Joined: May-27-2009 Location: Canada Points: 1832 |
![]() ![]() ![]() ![]() ![]() |
||||
Those you just add yourself, they are free. http://fsxaibureau.com/manufacturing/ |
|||||
![]() |
|||||
simsuper80 ![]() Licensed Member ![]() Joined: March-24-2015 Points: 116 |
![]() ![]() ![]() ![]() ![]() |
||||
Oh that I know, but I was wondering about the release version of ultimate traffic live. |
|||||
![]() |
|||||
bsmavollan ![]() Licensed Member ![]() Joined: June-11-2015 Location: Norway Points: 31 |
![]() ![]() ![]() ![]() ![]() |
||||
You will most likely not find anything anywhere that is tagged p3d 3.4. Most is fs9 and fra. But the work flawlessly in p3d any version in 99% of the time. |
|||||
![]() |
|||||
bsmavollan ![]() Licensed Member ![]() Joined: June-11-2015 Location: Norway Points: 31 |
![]() ![]() ![]() ![]() ![]() |
||||
How will adding repaints be handeled in this new version? Are we still having to be bothered with the ui_variation to differentiate between paints? Or is this changed to title which need to be individually named in order to work?
Quite annoying having to change uivar for 80 aircraft in one company.... and multiply that by x of companies... |
|||||
![]() |
|||||
freelancer ![]() Moderator Group ![]() Joined: May-26-2005 Points: 2049 |
![]() ![]() ![]() ![]() ![]() |
||||
Adding repaints in UTL is pretty much the same as UT2. Looks like a better way of limiting how many times a paint is used, if you have more than one like Frontier.
Ultimate Traffic (any version) has used the ui_variation only to differentiate between paints. If you only have one paint for an airline per aircraft, then you don't need to worry about the ui_variation. If you're like me and have several paints for an airline (like Frontier) for one aircraft, how else are you going to tell the difference between them when you go to assign them? All my ui_variation's are unique, just like my title's. It's always been the title and the title has always needed to be unique. Even when using plans from AIG and compiling into a bgl traffic file. Hope this helps. |
|||||
![]() P3D v4.1 |
|||||
![]() |
|||||
ScottecLEMD ![]() Licensed Member ![]() Joined: October-09-2011 Points: 2071 |
![]() ![]() ![]() ![]() ![]() |
||||
Here is an example to show exactly what Mark means. I use the same policy but have 200% OCD
![]() [fltsim.9] title = Airbus A318-112 British Airways G-EUNA sim = A318-100 model = CFM texture = BAW British Airways\G-EUNA soundai = CFM atc_id = G-EUNA atc_airline = SPEEDBIRD atc_flight_number = atc_heavy = 0 atc_parking_types = GATE atc_parking_codes = BAW ui_manufacturer = AI Airbus ui_type = Airbus A318-100 (318) ui_variation = British Airways G-EUNA ui_typerole = Commercial Airliner ui_createdby = FAIB description = Airbus A318-112 British Airways G-EUNA // [fltsim.10] title = Airbus A318-112 British Airways G-EUNB sim = A318-100 model = CFM texture = BAW British Airways\G-EUNB soundai = CFM atc_id = G-EUNB atc_airline = SPEEDBIRD atc_flight_number = atc_heavy = 0 atc_parking_types = GATE atc_parking_codes = BAW ui_manufacturer = AI Airbus ui_type = Airbus A318-100 (318) ui_variation = British Airways G-EUNB ui_typerole = Commercial Airliner ui_createdby = FAIB description = Airbus A318-112 British Airways |
|||||
Ken
|
|||||
![]() |
|||||
bsmavollan ![]() Licensed Member ![]() Joined: June-11-2015 Location: Norway Points: 31 |
![]() ![]() ![]() ![]() ![]() |
||||
I might have been misunderstood. But anyways I feel you are contradicting yourself, and make your entire post fall apart with your last sentence. This just proves my point exactly! "The title has always needed to be unique". Exactly. The ui_variation doesn't... I have downloaded many AiG FP's and imported to UT2. And i've spent many, many hours correcting ui_variation. Example, these are entries as they look in juergens original file:
I've pasted x+40 and x+19 becuase all above have the same ui_variation. This is only two of the three ui's. This Norwegian pack for instance, it contains 97 repaints with individual titles, but only three (if I remember correctly) ui_variations differating between NAX, IBK and NRS. This then result in not beeing able to see which paint is which, and when you have added one "Norwegian Air Shuttle ASA", then you can't add another, because it is already added. even though it's another paint entirely... And I can go on, Quatar Airways, Ryanair, SAS and counting.. :( Ergo it would be much better to have UTL differentiate based on title, and have the title show instead. (I also believe that the ui_variation entry is not mandatory in the cfg.) |
|||||
![]() |
|||||
ScottecLEMD ![]() Licensed Member ![]() Joined: October-09-2011 Points: 2071 |
![]() ![]() ![]() ![]() ![]() |
||||
Guys the title needs to be unique so that FSX/P3D does not complain about duplicate items. It is the Title that the sim looks for.
The ui_variation also needs to be unique otherwise you would not know which aircraft repaints you are adding. It is the ui_variation that the UTL/UT2 configuration looks for. This is why I use the aircraft Tail Number in the ui_variation section as it gets very complicated when you try to start renaming repaints based on certain factors. I have added a whole bunch of repaints for Norwegian, Ryanair, Frontier, JetBlue etc without any difficulties. |
|||||
Ken
|
|||||
![]() |
|||||
bsmavollan ![]() Licensed Member ![]() Joined: June-11-2015 Location: Norway Points: 31 |
![]() ![]() ![]() ![]() ![]() |
||||
Yes, Scott. And again you prove my point. Why shouldn't UT differentiate on titles? As you say. The sim requires individual titles. If not, we get an error on startup. The painters aren't required to add the ui_variation field in the cfg (for ai-planes), but when they do add it, it is not required to make it individual. Also not even UT gives a warning when there are multiple similar ui_variation entries (before you try to add them that is), even as this is crucial for it to work in a okay manner. I have also added these aircraft, but only after many hours of correcting cfg entries by adding the reg.number in the ui_variation. My example cfg was copied straight out of juergens NAX pack, as it is before I edit it. I'm not saying it's an impossible task to add the paints. Just that it could be made so much simpler, and save the end-user from using all those extra hours with editing cfg entries before they can be added. |
|||||
![]() |
|||||
freelancer ![]() Moderator Group ![]() Joined: May-26-2005 Points: 2049 |
![]() ![]() ![]() ![]() ![]() |
||||
@bsmavollan,
Believe it or not, we are saying the same thing. It's obvious you know what you're doing when it comes to installing AI. This is the way UTL handles it. Maybe I should have explained it a little better.
UTL uses the ui_manufacturer, ui_type and ui_variation to help make it easier to track down the paint you are looking for to assign. This is why you need the ui_variation to be unique so that all your paints will show up for each aircraft. I use the airline name and reg #.
Just as I said. There is only one paint so the only thing you need to put is the airline name, nothing else.
As I mentioned, I use the airline name and reg #. You mention the ui_variation does not need to be unique and in the same post that once you add one paint you can't add any more because UTL thinks it's already assigned. You made the ui_variarion unique and was able to assign all the paints. That's what I said.
I should have said that UT always uses the title when it assigns a aircraft to a flight plan.
I meant that the title needed to be unique even when manually installing AI. The painters don't need to have a unique ui_variation because they're not painting for UTL's interface. They're painting them for people who manually add their AI, so to speak, where they use the title only. Since we are using the paints with UTL, we need to change the ui_variation ourselves. I don't think using the title only to differentiate between paints is a good idea. I've built a new computer so I'm taking the time to clean up my AI. I only have the FAIB Airbus and 737's installed right now. Looking at the UTL Configuration - Installs section, I have added about 3300 textures with just those aircraft and I have a ton more to install. If UTL used the titles, you could have a list of 10,000 or more entries to look through to find the aircraft you want. The way it is now, I can narrow it down to the 673 textures I have for one aircraft. Just my opinion. Hope this explains it better. |
|||||
![]() P3D v4.1 |
|||||
![]() |
|||||
ScottecLEMD ![]() Licensed Member ![]() Joined: October-09-2011 Points: 2071 |
![]() ![]() ![]() ![]() ![]() |
||||
At the end of the day does it really matter? You still need to have a unique entry whether that is the Titlle or the Variation. If I have 100 Norwegian 737's with different repaints and UTL was to use the title as the differentiator then I would have 100 to add. If UTL as it is now uses the Variation then I would still need 100 unique titles and within that 100 unique variations. For me it makes no difference as my unique tital and Variation are very similar and takes very little time to add.
|
|||||
Ken
|
|||||
![]() |
|||||
bsmavollan ![]() Licensed Member ![]() Joined: June-11-2015 Location: Norway Points: 31 |
![]() ![]() ![]() ![]() ![]() |
||||
I understand that i'm not gonna get anywhere, but for the arguments sake.
Of course it matters. Because each painters is required to make unique titles. Ergo I can download, install and the assign each paint directly. Yes I still have to click to assign the 100 paints, but I can do it right away. Now we download and install the paints. Then we have to use an amount of time to go through the cfg to make sure each ui is unique before we can click and add the 100 paints. What I mean is that this last way to do it is in a way that could be faster. Og you download an AIG schedule you get quality flightplans. Even though they are made for AIFP. AIFP is Baard on the titles given in the aircraft.txt file. And is for the most part the exact title you get when downloading a new paint. Imagine og UT would use this file a little more. (Don't know how this will be in UTL yet). In ut2 pp the aircraft file is used first time only to have us select the IATA godes for the aircraft. Again this is all 97 aircraft for the Norwegian pack. What if UT used the paints from the aircraft.txt directly? And you then could change what you would need or want? What I do today is delete most of the aircraft so that I only have one aircraft per type and operator. So not 97 738's but 4. And then I need to assign the 97 paints based on operator and type, after the extensive editing of cfg. ![]() As I've said. Yes I get by and know how to do it. I'm just looking at ways to make things easier for the end-user. I know that many of those in my circle who don't use UT2 is because of the way you add paints. They feel it's easier just to use AIFP. |
|||||
![]() |
|||||
FlyTweety ![]() Licensed Member ![]() Joined: September-06-2009 Location: Germany Points: 92 |
![]() ![]() ![]() ![]() ![]() |
||||
My experience is, this don´t work.
And i would say, this is well used time. What i learned over the time is, each painter has his own attitude regarding the fltsim.x entrys. Even when you download them from the same source, e.g. Juegenbaumbusch.de you have to take a look in each file. As an example, some name the ui_manufacturer "Airbus", some FAIB - Airbus, other FAIB. Same with FSpainter, you find FSP, FSPXAI, FSPainter, FSpainter... countless. When you really want to sort out which repaint is for TFS, which for AIG, AIA, FSP or FAIB ect. you need more than the "Title" entry. I know, for some Simmers it´s not bad to struggle in a mess, finally they can ask in a Forum why their sim don´t work, but for my own i decided to use a strict order to sort the Traffic and this means, i need to edit each and every fltsim entry anyway. This also means to check every repaint with the AI-Aircraft-Editor as well as with the included Model Viewer. My experience is, about 1-5% of the repaints won´t work out of the box because the painter assigned the wrong model by copy and paste the fltsim.x frame from another paint. Or have a typo either in the texture.xxx or in the fltsim.x entry. Overall, you cannot avoid it to look and edit the downloads or you run into trouble, even without UTx |
|||||
Call me "Tweety"
|
|||||
![]() |
|||||
Dkent ![]() Licensed Member ![]() Joined: July-24-2013 Points: 54 |
![]() ![]() ![]() ![]() ![]() |
||||
Hi
I know i am a bit late to the party but I have just heard about this as a long time user of UT2 I have a couple of questions that I hope someone can answer. I would like to use this on 2 computers do I need to buy 2 copies and also would I need to uninstall UT2? Many thanks Daz |
|||||
![]() |
|||||
Mower ![]() Licensed Member ![]() Joined: November-19-2007 Points: 33 |
![]() ![]() ![]() ![]() ![]() |
||||
How's this looking for P3Dv4?
|
|||||
![]() |
|||||
Eytan_Ofir ![]() Licensed Member ![]() Joined: May-21-2017 Points: 7 |
![]() ![]() ![]() ![]() ![]() |
||||
Will you guys update to P3D V4?
|
|||||
![]() |
|||||
Bicbic ![]() Licensed Member ![]() Joined: September-06-2016 Location: France Points: 1 |
![]() ![]() ![]() ![]() ![]() |
||||
Hello, I want to use it on P3Dv4, if possible. Thank you.
![]() |
|||||
![]() |
|||||
Eytan_Ofir ![]() Licensed Member ![]() Joined: May-21-2017 Points: 7 |
![]() ![]() ![]() ![]() ![]() |
||||
![]() |
|||||
ribas123 ![]() Newbie ![]() Joined: June-06-2017 Points: 5 |
![]() ![]() ![]() ![]() ![]() |
||||
Did you manage to make it work?
I dont understand the guide on the site. |
|||||
![]() |
|||||
ribas123 ![]() Newbie ![]() Joined: June-06-2017 Points: 5 |
![]() ![]() ![]() ![]() ![]() |
||||
FsElite says they simplefied the explanation.
--- [Entry.10] <Launch.Addon> -- Where is Simobjects.cfg? Where is Simobjects.xml and where is exe.xml ? |
|||||
![]() |
|||||
vodka69 ![]() Licensed Member ![]() Joined: December-02-2009 Location: France Points: 3 |
![]() ![]() ![]() ![]() ![]() |
||||
hello,
exe.xml--->C:\ProgramData\Lockheed Martin\Prepar3D v4 Simobjects.cfg--->C:\ProgramData\Lockheed Martin\Prepar3D v4 for the Simobjects.xml, I don't use it! you can try this: Step 1)
Open this file with text editor. C:\ProgramData\Lockheed Martin\Prepar3D v4\exe.xml Add this <Launch.Addon> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Name>utLive fs client</Name> <Path>D:\P3DV4-ADDONS\UT-LIVE\utl_client.exe</Path> <NewConsole>True</NewConsole> </Launch.Addon> Step 2) Open this file with text editor. C:\ProgramData\Lockheed Martin\Prepar3D v4\simobjects.cfg Add this [Entry.10] Title=utLive Aircraft Path=D:\P3DV4-ADDONS\UT-LIVE\utLive Aircraft Required=True Active=True Step 3) Open this file with text editor D:\P3Dv4-Addons\UT-Live\ui_settings.xml Look for the text below and change the path to your P3Dv4 path. You don't need to change the cfgPath or objPath, and even if you do, it will change those back. <p3d3_info> <desc>Lockheed Martin® Prepar3D v3</desc> <fsType>prepar3d3</fsType> <path>D:\P3Dv4\</path> <cfgPath>C:\Users\Matt\AppData\Roaming\Lockheed Martin\Prepar3D v3\prepar3d.cfg</cfgPath> <objPath>C:\ProgramData\Lockheed Martin\Prepar3D v3\simobjects.cfg</objPath> <numAircraft>2784</numAircraft> </p3d3_info> Look for text below and change path, cfgPath, and objPath to match P3dV4. <fsInfo> <desc>Lockheed Martin® Prepar3D v3</desc> <fsType>prepar3d3</fsType> <path>D:\P3Dv4\</path> <cfgPath>C:\Users\Matt\AppData\Roaming\Lockheed Martin\Prepar3D v4\prepar3d.cfg</cfgPath> <objPath>C:\ProgramData\Lockheed Martin\Prepar3D v4\simobjects.cfg</objPath> <numAircraft>2784</numAircraft> </fsInfo> |
|||||
![]() |
|||||
Tarek649 ![]() Licensed Member ![]() Joined: June-01-2017 Location: Phoenix Points: 5 |
![]() ![]() ![]() ![]() ![]() |
||||
Can you make video for UTL instation step by step for p3D v4 that help all of us thanks
|
|||||
![]() |
|||||
ribas123 ![]() Newbie ![]() Joined: June-06-2017 Points: 5 |
![]() ![]() ![]() ![]() ![]() |
||||
Thank you very much!! I found everything but unfortunately it doesnt work
|
|||||
![]() |
|||||
vodka69 ![]() Licensed Member ![]() Joined: December-02-2009 Location: France Points: 3 |
![]() ![]() ![]() ![]() ![]() |
||||
hello ribas123,
can you show me your exe.xml , simobjects.cfg and the ui_settings.xml? thx.
|
|||||
![]() |
|||||
maxxx ![]() Licensed Member ![]() Joined: January-28-2014 Points: 43 |
![]() ![]() ![]() ![]() ![]() |
||||
has there been any program updates since soft release?
|
|||||
![]() |
|||||
ScottecLEMD ![]() Licensed Member ![]() Joined: October-09-2011 Points: 2071 |
![]() ![]() ![]() ![]() ![]() |
||||
|
|||||
Ken
|
|||||
![]() |
|||||
liketofly ![]() Licensed Member ![]() Joined: February-26-2015 Location: Vienna Points: 1 |
![]() ![]() ![]() ![]() ![]() |
||||
Hi,
pretty impressed with what I see from this new Traffic Live, and really looking foreward that you will be supporting P3Dv4. I have only one Question. Since this version of UT will follow SID's and STAR's, will there be a possibility to keep the Nav Database updated like with Aerosoft NavDataPro or Navigraph files? kind regards liketofly
|
|||||
regards
Liketofly |
|||||
![]() |
Post Reply ![]() |
Page <12345> |
Tweet
|
Forum Jump | Forum Permissions ![]() You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |