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Topic ClosedArrival AIs spawn increasignly in advance

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hanstatdg View Drop Down
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Joined: May-26-2005
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Direct Link To This Post Topic: Arrival AIs spawn increasignly in advance
    Posted: March-06-2019 at 6:39am
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David Hanstater
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Direct Link To This Post Posted: March-05-2019 at 11:06pm

It seems like a utlive internal clock or such for generating arrival AIs is running faster than the sim rate or something, as the arrivals are spawning increasingly in advance as the time passes. At the near start of the session arrival AIs spawn in the sky 15-20min prior to scheduled time which makes sense, but this increases gradually to 30-45min then greater than 1-2hr which is definitely not normal. The longer the session time passes the more in advance they spawn, as much as up to 4hr in advance than scheduled. This can be seen in the status board by arranging the arrivals table in order of scheduled arrival time, then letting the sim run for 30min-1hr. The same is applicable to the enroute aircraft spawning in the sky mid flight. Another malfunction is utlive fails to spawn a parked AI if the AI has no more flights for coming days in the weekly cycle. These seem like basic functioning bugs which should not have gone past initial testing!

Another issue of utlive is it is unable to generate airways routes for several flights even though the airports are well known and present in both stock p3d and utlive databases, resulting in many direct point to point flights that defeat the advantage of using a non bgl traffic addon. This can be checked by going to AppData\Roaming location of utlive\Flight Plans\Flight Simulator\ folder where the generated fsx flight plan pln files are saved. There are several small size 2kb pln files present which on opening in notepad have no waypoints in them.

The above functions used to work normal in ultimate traffic 2 that now seem to be broken in utlive, with the only improvement being the fixing of the over water traffic disappearance bug.
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